This paper describes the design and training of a computer Gin Rummy player. The system includes three main components to make decisions about drawing cards, discarding, and ending the game, with numerous parameters controlling behavior. In particular, an ensemble approach is explored in the discard decision. Finally, three sets of parameter tuning and performance experiments are analyzed.
Nagai, M., Shrivastava, K., Ta, K., Bogaerts, S., & Byers, C. (2021). A Highly-Parameterized Ensemble to Play Gin Rummy. Proceedings of the AAAI Conference on Artificial Intelligence, 35(17), 15614-15621. Retrieved from https://ojs.aaai.org/index.php/AAAI/article/view/17839