“All play means something,” or so wrote theorist Johan Huizinga in 1938. Playfully speaking, our serious work in this course considers the cultural meaning(-making)s of game(s) and religion(s) as complex and intersecting embodiments of deeply human, serious play-forms. Transdisciplinary connections between Religious Studies and Game(r) Studies have a number of vectors, and, for the sake of convenience, we’ll be toying with a four-part paradigm of puzzles: gaming in religion; religion in gaming; religion as gaming; and, "nally, gaming as religion? In balanced measure, we'll be making room for BOTH the (serious) cultivation/enrichment of transferable, critical academic skills, through conventional coursework (especially writing!), AND all manner of experiential learning contexts a#orded through close-playing a curated selection of (social, tabletop, role-playing, physical, and digital) games. How might we contextualize the play-ful ways folk relate to game(s) and religion(s)? More seriously, what discourses and relations of power are at work in such considerations, and how might we imagine the relationships we have with game(s) and religion(s), while growing in (self-)critical awareness of the ideological/contextual nature of engaging broadly with homo ludens, the human at/in play? Come and play!
Glessner, Justin, "HONR 101D FYS Play||Game(s)||Religion(s) Glessner Fall 2023" (2023). Course Syllabi. 68, Scholarly and Creative Work from DePauw University.