Document Type


Publication Date

Fall 10-2020


In this work we describe the development and tuning of a computer Gin Rummy player. The system includes three main components to make decisions about drawing cards, discarding, and ending the game, with numerous hyperparameters controlling behavior. After the components are described, three sets of hyperparameter tuning and performance experiments are analyzed.


  • Masayuki Nagai; Kavya Shrivastava; Kien Ta; Dr. Steven Bogaerts, Dr. Chad Byers, PhD

  • Department of Computer Science, DePauw University, Greencastle, IN

  • Supported by: DePauw University Faculty Development Committee



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