In this work we describe the development and tuning of a computer Gin Rummy player. The system includes three main components to make decisions about drawing cards, discarding, and ending the game, with numerous hyperparameters controlling behavior. After the components are described, three sets of hyperparameter tuning and performance experiments are analyzed.
Nagai, Masayuki; Shrivastava, Kavya; Ta, Kien; Byers, Chad; and Bogaerts, Steven, "A Highly-Parameterized Ensemble To Play Gin Rummy" (2020). Annual Student Research Poster Session. 46.