Apollo
Document Type
Abstract
Publication Date
Spring 5-1-2019
Abstract
Designing a public space requires days, months, and years of careful thought to achieve a link between the space’s spirit and humans’ sensory experiences. The Richard E. Peeler Art Center at DePauw University is the perfect example to consider when examining the relationship between a space and its visitors. The architecture with its open, modern, and warped entrance invites creativity as people walk through the galleries and studio spaces upstairs. One sensory experience that Peeler does not connect to visitors through is sound. Apollo, a Java program, will be the link to play well designed and perfectly timed music that reflects the artistic spirit Peeler strives to convey. The system will play a specially curated playlist and use cues from real-time data to determine which song to play, and when. Each song on the playlist will have a series of scores that are mapped to the song indicating what instance would be most suitable to play it in. The scores are determined by the current weather conditions, temperature, time of day, and season. Apollo will use the Ambiance Aggregator that will determine what scores Peeler has at that instance of time. Using both sets of scores, Apollo will then play whichever song has the closest scores to Peeler- matching the song to the current state of the environment. This will achieve a harmony between the visual space and its sound. It will provide visitors to the building more ways to experience the visual arts- but more importantly, it will give the space a voice.
Recommended Citation
Berry, Trey `19, "Apollo" (2019). Student Research. 146, Scholarly and Creative Work from DePauw University.
https://scholarship.depauw.edu/studentresearchother/146
Comments
Completed as part of the Computer Science Senior Capstone Project.