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Submissions from 2009

StartED: Application Organization by Intended Use, Erin Donahue

Wrestling Statistic Database Application, Cody Glover

A Parallel Approach to Evolutionary Strategy Simulations, Andrew Hadley

Exhaustively testing a Windows Form-based application, LaVaughn Johnson

User-centric Redeisgn of DePauw's Course Registration, Zachary Koch

EStudio, Brittany McCullar

AI Based Texas No Limit Hold 'Em Poker Game, Jyotishman Nag

A Simulation of the Solar System from Antiquity, Steve Norak

A Networking-Based Dungeons and Dragons Battle System, Charlie Storey

Point-and-Click App. for Animating Objects in OpenGL, Cody Whitesell

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Newspaper Design: The DePauw, New York Times and Wall Street Journal Compared, Andrew Bruner

Submissions from 2008

PIPES: Interactive Programming Enhanced by Seeing, Chad Byers

LGrangeSim, David Cheeseman

SHARP: Scheduling Helper And Relevant Peripherals, Adam Davis

User Assisted Graphical Analysis, Ben Froemling

Go Game, Emmanuel Greene

A Rogue-like Game Using AI, Graphics and Databases, Brian James

A Part-of-Speech Tagger and Research Tool, Adam Kuntavanish

Complex Parsing, Christine Lewellen

PHASE OUT: A User vs. Computer Rummy-based Card Game, Emily Lyons

Implementation of an AI Driven Ludo, Henry Malm

Japanese Character Learning Program, Corinne McWilliams

A BaboViolent 2 Mod, Graham Oster

CRATE TRAINING: A Game for Learning Chinese Radicals, Kellie Packwood

A Programming Language Geared Towards Students, Michael Shepherd