Submissions from 2009
StartED: Application Organization by Intended Use, Erin Donahue
Wrestling Statistic Database Application, Cody Glover
A Parallel Approach to Evolutionary Strategy Simulations, Andrew Hadley
Exhaustively testing a Windows Form-based application, LaVaughn Johnson
User-centric Redeisgn of DePauw's Course Registration, Zachary Koch
EStudio, Brittany McCullar
AI Based Texas No Limit Hold 'Em Poker Game, Jyotishman Nag
A Simulation of the Solar System from Antiquity, Steve Norak
A Networking-Based Dungeons and Dragons Battle System, Charlie Storey
Point-and-Click App. for Animating Objects in OpenGL, Cody Whitesell
Newspaper Design: The DePauw, New York Times and Wall Street Journal Compared, Andrew Bruner
Submissions from 2008
PIPES: Interactive Programming Enhanced by Seeing, Chad Byers
LGrangeSim, David Cheeseman
SHARP: Scheduling Helper And Relevant Peripherals, Adam Davis
User Assisted Graphical Analysis, Ben Froemling
Go Game, Emmanuel Greene
A Rogue-like Game Using AI, Graphics and Databases, Brian James
A Part-of-Speech Tagger and Research Tool, Adam Kuntavanish
Complex Parsing, Christine Lewellen
PHASE OUT: A User vs. Computer Rummy-based Card Game, Emily Lyons
Implementation of an AI Driven Ludo, Henry Malm
Japanese Character Learning Program, Corinne McWilliams
A BaboViolent 2 Mod, Graham Oster
CRATE TRAINING: A Game for Learning Chinese Radicals, Kellie Packwood
A Programming Language Geared Towards Students, Michael Shepherd