Submissions from 2009
AI Based Texas No Limit Hold 'Em Poker Game, Jyotishman Nag
A Simulation of the Solar System from Antiquity, Steve Norak
A Networking-Based Dungeons and Dragons Battle System, Charlie Storey
Point-and-Click App. for Animating Objects in OpenGL, Cody Whitesell
Newspaper Design: The DePauw, New York Times and Wall Street Journal Compared, Andrew Bruner
Submissions from 2008
PIPES: Interactive Programming Enhanced by Seeing, Chad Byers
LGrangeSim, David Cheeseman
SHARP: Scheduling Helper And Relevant Peripherals, Adam Davis
User Assisted Graphical Analysis, Ben Froemling
Go Game, Emmanuel Greene
A Rogue-like Game Using AI, Graphics and Databases, Brian James
A Part-of-Speech Tagger and Research Tool, Adam Kuntavanish
Complex Parsing, Christine Lewellen
PHASE OUT: A User vs. Computer Rummy-based Card Game, Emily Lyons
Implementation of an AI Driven Ludo, Henry Malm
Japanese Character Learning Program, Corinne McWilliams
A BaboViolent 2 Mod, Graham Oster
CRATE TRAINING: A Game for Learning Chinese Radicals, Kellie Packwood
A Programming Language Geared Towards Students, Michael Shepherd
Murder on Mother Goose Island, Robert Snyder
Interactive Statistics Learning Tool, Kelsey Warsinke
Submissions from 2007
The Gamma Chapter of Alpha Phi: 1900-2000: A Demographic and Cultural Study, Laura Parks
"A Data Driven Website For Jug's Catering, Inc., Kristen Allen
Traffic Flow Simulator for City Streets, Travis Clark
A Music Notation Tool Within the DyKnow Vision Software, Joel Dart