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Submissions from 2009

AI Based Texas No Limit Hold 'Em Poker Game, Jyotishman Nag

A Simulation of the Solar System from Antiquity, Steve Norak

A Networking-Based Dungeons and Dragons Battle System, Charlie Storey

Point-and-Click App. for Animating Objects in OpenGL, Cody Whitesell

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Newspaper Design: The DePauw, New York Times and Wall Street Journal Compared, Andrew Bruner

Submissions from 2008

PIPES: Interactive Programming Enhanced by Seeing, Chad Byers

LGrangeSim, David Cheeseman

SHARP: Scheduling Helper And Relevant Peripherals, Adam Davis

User Assisted Graphical Analysis, Ben Froemling

Go Game, Emmanuel Greene

A Rogue-like Game Using AI, Graphics and Databases, Brian James

A Part-of-Speech Tagger and Research Tool, Adam Kuntavanish

Complex Parsing, Christine Lewellen

PHASE OUT: A User vs. Computer Rummy-based Card Game, Emily Lyons

Implementation of an AI Driven Ludo, Henry Malm

Japanese Character Learning Program, Corinne McWilliams

A BaboViolent 2 Mod, Graham Oster

CRATE TRAINING: A Game for Learning Chinese Radicals, Kellie Packwood

A Programming Language Geared Towards Students, Michael Shepherd

Murder on Mother Goose Island, Robert Snyder

Interactive Statistics Learning Tool, Kelsey Warsinke

Submissions from 2007

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The Gamma Chapter of Alpha Phi: 1900-2000: A Demographic and Cultural Study, Laura Parks

"A Data Driven Website For Jug's Catering, Inc., Kristen Allen

Traffic Flow Simulator for City Streets, Travis Clark

A Music Notation Tool Within the DyKnow Vision Software, Joel Dart