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Submissions from 2008

LGrangeSim, David Cheeseman

SHARP: Scheduling Helper And Relevant Peripherals, Adam Davis

User Assisted Graphical Analysis, Ben Froemling

Go Game, Emmanuel Greene

A Rogue-like Game Using AI, Graphics and Databases, Brian James

A Part-of-Speech Tagger and Research Tool, Adam Kuntavanish

Complex Parsing, Christine Lewellen

PHASE OUT: A User vs. Computer Rummy-based Card Game, Emily Lyons

Implementation of an AI Driven Ludo, Henry Malm

Japanese Character Learning Program, Corinne McWilliams

A BaboViolent 2 Mod, Graham Oster

CRATE TRAINING: A Game for Learning Chinese Radicals, Kellie Packwood

A Programming Language Geared Towards Students, Michael Shepherd

Murder on Mother Goose Island, Robert Snyder

Interactive Statistics Learning Tool, Kelsey Warsinke

Submissions from 2007

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The Gamma Chapter of Alpha Phi: 1900-2000: A Demographic and Cultural Study, Laura Parks

"A Data Driven Website For Jug's Catering, Inc., Kristen Allen

Traffic Flow Simulator for City Streets, Travis Clark

A Music Notation Tool Within the DyKnow Vision Software, Joel Dart

A Website to Sell Corian and Other Products, Kyle Davis

A Checkers Game with Reinforcement Learning, Nathan Day

Donating to Charity with a Dynamic Website, Frank Fearington

A Computer vs. Human Chess Game Using AI, Beth Haneline

Web Ministry: A Human Computer Interaction Study, Allison Koehler

The Development of a Multimedia Data Driven Website, Dallas Madlock